I was unsure how to do a model sheet for the weapon as the side view and 3/4 view wouldn't be much different to the front and wouldn't show off any more of the weapon. I showed a top view on how the beads attached since it is a circle. I decided the green stone on the handle would be jade as it's softer and I think looks more elegant. I also decided to add a few details like the beads and the arrow to make it more useful and add to who it's from and what it can do. I also thought that since it's polished pine wood that there should be some form of grip where it's held so it doesn't keep slipping down the users hand. I chose to make the gem emerald as it's known for having regenerative properties and also to have a calming effect on emotions but stimulation intellectual thought. Overall I thought it fit what the staff buffs and allows the player to do.
Showing posts with label model sheet. Show all posts
Showing posts with label model sheet. Show all posts
Friday, 24 April 2015
Human Character - Model Sheet
This is the first time I've done a turnaround of a character and usually find it hard drawing characters from the side but I think it went ok. In here I sorted out his scarf and hat and I decided to combine them together so his hat is very long and turns into his scarf. I haven't chosen a final pattern to go on his jumper but I would work that out when doing the last part. I think these look alright, I need to work on drawing feet, especially from the side. Although his jumper and shirt have different patterns I don't think they clash too much and do look alright together. I like the colour scheme as it is, it keeps the natural tones I wanted like the green, brown and tan, but also breaks them up with the brighter blues and the purple in his shirt. Colour palette is something I definitely need to work on and there are a lot of different colours in this but I don't think it impacts too badly.
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