I made a sofa and a chair for the living room, the chair is just the sofa but shrunk down so I wouldn't have to model it twice and so they looked like they were from the same furniture set. I modeled the base of the sofa first, extruding and stretching out, then modeled the pillows and the feet separately and combined them after I was finished. To make it look rounder I used the smoothing option and converted the smooth mesh to polys. Although it looks nice this gave me a lot of problems when texturing and so I won't rely on it so much in the future to make the models look smooth. I did find though that if the model was unwrapped and textured first and then smoothed the model retained it's UV map and still was able to be smoothed so I might test that out later on. I'm quite pleased with how they look and think my object modeling is getting better.
This is a coffee table that is also meant for living room. It's quite simple but does the job and I don't think I'd change it.
Here is the dining room chair and table I made to go between the living room and the kitchen, at the bottom of the stairs. I wanted them to be simple but still look nice as they will go in the middle of the house and the player has to walk past them quite frequently. I wanted to choose chairs that looked modern but still fit with a lot of the wood items we are planning to have in the house. I'm glad how the table turned out, even though it was simple, I looked up the measurements of a real table and chairs so everything would be in proportion. I'm quite pleased with this set of models and I think they hold up pretty well with the standard of the rest of the house.
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