Showing posts with label human low res model. Show all posts
Showing posts with label human low res model. Show all posts

Friday, 24 April 2015

Human Low Res Model - Final Model




I modelled the face, hands and feet separately from the main body and imported them in, it allowed me to make them with proper references and make sure they were in proportion rather than guessing them against the body. I haven't modelled a human head before and it was certainly an experience. I did it by drawing on a square and then extruding and moving around the pieces until it fit the geometry of the face. I only modelled half and then mirrored it so it would be symmetrical. The mouth was the hardest part but I like how the nose turned out. If I model a head again I'd like to find a more economic way of doing it, also perhaps sculpt it and import it rather than building it from scratch in Maya. 




I think relative to the quality of the model I spent too much time on the hands, although I'm glad I used a reference as it meant they turned out looking right rather than how I thought a hand looked. If i could spend more time on it I would focus on making the fingers less square and fix the end of the middle finger. 



The shoes were fairly easy compared to the rest of the model and didn't take as long as some parts to complete. I would have rather made the folds less square but in the time I had I didn't mind leaving it how it is. I did keep having to remind myself that it was a low poly model and shouldn't be too detailed or have to many triangles. 





 The human body I modelled against the turnaround I did for my first project so I'm glad the imaged matched up or it would have been harder. I kept it simple and all in one piece so there weren't too many polys floating around and I couldn't texture it all in one. 


This is how my final model turned out after being posed. He was modelled in the T pose for ease. For my first human model I am pretty pleased, I like how the had and the hands turned out the most. Considering my modelling skill I probably shouldn't have done a human and done a weapon or environment instead but I'm glad I tried it and pushed myself to do something I wasn't confident in. Next time I model a human I'd like to try it in a sculpting software like Z-Brush instead to see how different it is and have a go at high poly modelling. 

Human Low Res Model - Textures


This is the main texture for my model which contains the whole body part. I unwrapped it by selecting the front part of a section and the back part, unfolding them and then connecting them together to create the unfolded section. I tried to mostly connect them where the seam would be in the clothes and underneath so they wouldn't be seen.



 I have two textures for the face as I had some difficulty with the unwrapping and I somehow ended up with two UV maps on everything on the head. I wasted a lot of time trying to fix it before finally fixing it. I found the face awkward to texture as it was a lot of trial and error to work out where things were so they could be shaded properly. 






These are supplementary textures of the hat, shoes, hair and hands. They weren't very complicated and didn't require much shading or I didn't have enough time to do it the way I wanted, which is the case with the hat and hands. 

Human Low Res Model - Renders






These are the final renders I did of my model. I put a small colour behind them so the model wouldn't blend in so much with the background. The colours are a bit pale but I couldn't work out how to fix it without getting rid of the shadow. I decided I would rather have the shadows as I don't think the lighter colours look too bad. 

Human Low Res Model - Sketchbook Studies




These are some sketchbook studies of human anatomy and poses I did to prepare for the modelling. It helped to practice these so when it came to the modelling I could hopefully keep it relatively in proportion. 

Human Low Res Model - Intent


I decided to do the human low resolution model and to model it off the character I did for the human character concept. I thought I would do it to do something different as I haven't modeled a human before, or really anything organic, just objects.